AquaClash
AquaClash was an alliance-driven strategy game experiment with resource loops and seasonal competition. We have sunset the project; its design lessons remain here.
Project status: sunset
AquaClash was an alliance-driven strategy game experiment with resource loops and seasonal competition. We have sunset the project; its design lessons remain here.

What the experiment taught us
We explored resource gathering, upgrades, alliances and seasonal resets. The design work examined how progression, social commitment and monetization could interact. These were design choices and hypotheses, not a claim of measured retention or commercial success.
AquaClash
We explored resource gathering, upgrades, alliances and seasonal resets. The design work examined how progression, social commitment and monetization could interact. These were design choices and hypotheses, not a claim of measured retention or commercial success.
Current projects
Practical products across AI, learning and logistics, alongside a personal hobby in Chiang Mai. Explore what each project does and the thinking behind it.
